update picom conf

This commit is contained in:
vincent 2020-06-14 21:52:37 +02:00
parent 8857fb3719
commit 8e01b041fc

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@ -1,240 +1,229 @@
# Thank you code_nomad: http://9m.no/ꪯ鵞 # Thank you code_nomad: http://9m.no/ꪯ鵞
# and Arch Wiki contributors: https://wiki.archlinux.org/index.php/Compton
#################################
# #################################
# Backend #
# # Backend
################################# #
#################################
# Backend to use: "xrender" or "glx".
# GLX backend is typically much faster but depends on a sane driver. # Backend to use: "xrender" or "glx".
backend = "glx"; # GLX backend is typically much faster but depends on a sane driver.
backend = "glx";
#################################
# #################################
# GLX backend #
# # GLX backend
################################# #
#################################
glx-no-stencil = true;
glx-no-stencil = true;
# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified, # GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
# but a 20% increase when only 1/4 is. # My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified,
# My tests on nouveau show terrible slowdown. # but a 20% increase when only 1/4 is.
# Useful with --glx-swap-method, as well. # My tests on nouveau show terrible slowdown.
glx-copy-from-front = false; glx-copy-from-front = false;
# GLX backend: Use MESA_copy_sub_buffer to do partial screen update. # GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated. # My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated.
# May break VSync and is not available on some drivers. # May break VSync and is not available on some drivers.
# Overrides --glx-copy-from-front. # Overrides --glx-copy-from-front.
# glx-use-copysubbuffermesa = true; # glx-use-copysubbuffermesa = true;
# GLX backend: Avoid rebinding pixmap on window damage. # GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe). # Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
# Recommended if it works. # Recommended if it works.
# glx-no-rebind-pixmap = true; # glx-no-rebind-pixmap = true;
# GLX backend: GLX buffer swap method we assume.
# GLX backend: GLX buffer swap method we assume. # Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1). # undefined is the slowest and the safest, and the default value.
# undefined is the slowest and the safest, and the default value. # copy is fastest, but may fail on some drivers,
# copy is fastest, but may fail on some drivers, # 2-6 are gradually slower but safer (6 is still faster than 0).
# 2-6 are gradually slower but safer (6 is still faster than 0). # Usually, double buffer means 2, triple buffer means 3.
# Usually, double buffer means 2, triple buffer means 3. # buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers. # Useless with --glx-use-copysubbuffermesa.
# Useless with --glx-use-copysubbuffermesa. # Partially breaks --resize-damage.
# Partially breaks --resize-damage. # Defaults to undefined.
# Defaults to undefined. #glx-swap-method = "undefined";
################################# #################################
# #
# Shadows # Shadows
# #
################################# #################################
# Enabled client-side shadows on windows. # Enabled client-side shadows on windows.
shadow = true; shadow = true;
# Zero the part of the shadow's mask behind the window. Fix some weirdness with ARGB windows. # The blur radius for shadows. (default 12)
# The blur radius for shadows. (default 12) shadow-radius = 5;
shadow-radius = 5; # The left offset for shadows. (default -15)
# The left offset for shadows. (default -15) shadow-offset-x = -5;
shadow-offset-x = -5; # The top offset for shadows. (default -15)
# The top offset for shadows. (default -15) shadow-offset-y = -5;
shadow-offset-y = -5; # The translucency for shadows. (default .75)
# The translucency for shadows. (default .75) shadow-opacity = 0.5;
shadow-opacity = 0.5;
# Set if you want different colour shadows
# Set if you want different colour shadows # shadow-red = 0.0;
# shadow-red = 0.0; # shadow-green = 0.0;
# shadow-green = 0.0; # shadow-blue = 0.0;
# shadow-blue = 0.0;
# The shadow exclude options are helpful if you have shadows enabled. Due to the way picom draws its shadows, certain applications will have visual glitches
# The shadow exclude options are helpful if you have shadows enabled. Due to the way compton draws its shadows, certain applications will have visual glitches # (most applications are fine, only apps that do weird things with xshapes or argb are affected).
# (most applications are fine, only apps that do weird things with xshapes or argb are affected). # This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher.
# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher. shadow-exclude = [
shadow-exclude = [ "! name~=''",
"! name~=''", "name = 'Notification'",
"name = 'Notification'", "name = 'Plank'",
"name = 'Plank'", "name = 'Docky'",
"name = 'Docky'", "name = 'Kupfer'",
"name = 'Kupfer'", "name = 'xfce4-notifyd'",
"name = 'xfce4-notifyd'", "name = 'cpt_frame_window'",
"name *= 'VLC'", "name *= 'VLC'",
"name *= 'compton'", "name *= 'compton'",
"name *= 'Chromium'", "name *= 'picom'",
"name *= 'Chrome'", "name *= 'Chromium'",
"class_g = 'Conky'", "name *= 'Chrome'",
"class_g = 'Kupfer'", "name *= 'polybar'",
"class_g = 'Synapse'", "class_g = 'Firefox' && argb",
"class_g ?= 'Notify-osd'", "class_g = 'Conky'",
"class_g ?= 'Cairo-dock'", "class_g = 'Kupfer'",
"class_g ?= 'Xfce4-notifyd'", "class_g = 'Synapse'",
"class_g ?= 'Xfce4-power-manager'", "class_g ?= 'Notify-osd'",
"_GTK_FRAME_EXTENTS@:c" "class_g ?= 'Cairo-dock'",
]; "class_g ?= 'Xfce4-notifyd'",
# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners) "class_g ?= 'Xfce4-power-manager'",
shadow-ignore-shaped = false; "_GTK_FRAME_EXTENTS@:c",
"_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
################################# ];
# # Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
# Opacity shadow-ignore-shaped = false;
#
################################# #################################
#
inactive-opacity = 1; # Opacity
active-opacity = 1; #
frame-opacity = 1; #################################
inactive-opacity-override = false;
inactive-opacity = 1;
# Dim inactive windows. (0.0 - 1.0) active-opacity = 1;
# inactive-dim = 0.2; frame-opacity = 1;
# Do not let dimness adjust based on window opacity. inactive-opacity-override = false;
# inactive-dim-fixed = true;
# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred. # Dim inactive windows. (0.0 - 1.0)
# blur-background = true; # inactive-dim = 0.2;
# Blur background of opaque windows with transparent frames as well. # Do not let dimness adjust based on window opacity.
# blur-background-frame = true; # inactive-dim-fixed = true;
# Do not let blur radius adjust based on window opacity. # Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred.
blur-background-fixed = false; # blur-background = true;
blur-background-exclude = [ # Blur background of opaque windows with transparent frames as well.
"window_type = 'dock'", # blur-background-frame = true;
"window_type = 'desktop'" # Do not let blur radius adjust based on window opacity.
]; blur-background-fixed = false;
blur-background-exclude = [
################################# "window_type = 'dock'",
# "window_type = 'desktop'"
# Fading ];
#
################################# #################################
#
# Fade windows during opacity changes. # Fading
fading = true; #
# The time between steps in a fade in milliseconds. (default 10). #################################
fade-delta = 4;
# Opacity change between steps while fading in. (default 0.028). # Fade windows during opacity changes.
fade-in-step = 0.03; fading = true;
# Opacity change between steps while fading out. (default 0.03). # The time between steps in a fade in milliseconds. (default 10).
fade-out-step = 0.03; fade-delta = 4;
# Fade windows in/out when opening/closing # Opacity change between steps while fading in. (default 0.028).
# no-fading-openclose = true; fade-in-step = 0.03;
# Opacity change between steps while fading out. (default 0.03).
# Specify a list of conditions of windows that should not be faded. fade-out-step = 0.03;
fade-exclude = [ ]; # Fade windows in/out when opening/closing
# no-fading-openclose = true;
#################################
# # Specify a list of conditions of windows that should not be faded.
# Other fade-exclude = [ ];
#
################################# #################################
#
# Try to detect WM windows and mark them as active. # Other
mark-wmwin-focused = true; #
# Mark all non-WM but override-redirect windows active (e.g. menus). #################################
mark-ovredir-focused = true;
# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events. # Try to detect WM windows and mark them as active.
# Usually more reliable but depends on a EWMH-compliant WM. mark-wmwin-focused = true;
use-ewmh-active-win = true; # Mark all non-WM but override-redirect windows active (e.g. menus).
# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. mark-ovredir-focused = true;
detect-rounded-corners = true; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events.
# Usually more reliable but depends on a EWMH-compliant WM.
# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows. use-ewmh-active-win = true;
# This prevents opacity being ignored for some apps. # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
# For example without this enabled my xfce4-notifyd is 100% opacity no matter what. detect-rounded-corners = true;
detect-client-opacity = true;
# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows.
# Specify refresh rate of the screen. # This prevents opacity being ignored for some apps.
# If not specified or 0, compton will try detecting this with X RandR extension. # For example without this enabled my xfce4-notifyd is 100% opacity no matter what.
refresh-rate = 0; detect-client-opacity = true;
# Set VSync method. VSync methods currently available: # Specify refresh rate of the screen.
# none: No VSync # If not specified or 0, picom will try detecting this with X RandR extension.
# drm: VSync with DRM_IOCTL_WAIT_VBLANK. May only work on some drivers. refresh-rate = 0;
# opengl: Try to VSync with SGI_video_sync OpenGL extension. Only work on some drivers.
# opengl-oml: Try to VSync with OML_sync_control OpenGL extension. Only work on some drivers. # Vertical synchronization: match the refresh rate of the monitor
# opengl-swc: Try to VSync with SGI_swap_control OpenGL extension. Only work on some drivers. Works only with GLX backend. Known to be most effective on many drivers. Does not actually control paint timing, only buffer swap is affected, so it doesnt have the effect of --sw-opti unlike other methods. Experimental. vsync = true;
# opengl-mswc: Try to VSync with MESA_swap_control OpenGL extension. Basically the same as opengl-swc above, except the extension we use.
# (Note some VSync methods may not be enabled at compile time.) # Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
vsync = true; # Reported to have no effect, though.
dbe = false;
# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
# Reported to have no effect, though. # Limit picom to repaint at most once every 1 / refresh_rate second to boost performance.
dbe = false; # This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
# Painting on X Composite overlay window. Recommended. # unless you wish to specify a lower refresh rate than the actual value.
#sw-opti = true;
# Limit compton to repaint at most once every 1 / refresh_rate second to boost performance.
# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already, # Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
# unless you wish to specify a lower refresh rate than the actual value. # Known to cause flickering when redirecting/unredirecting windows.
#sw-opti = true; unredir-if-possible = false;
# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. # Specify a list of conditions of windows that should always be considered focused.
# Known to cause flickering when redirecting/unredirecting windows. focus-exclude = [ ];
# paint-on-overlay may make the flickering less obvious.
unredir-if-possible = false; # Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time.
detect-transient = true;
# Specify a list of conditions of windows that should always be considered focused. # Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time.
focus-exclude = [ ]; # WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too.
detect-client-leader = true;
# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time.
detect-transient = true; #################################
# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time. #
# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too. # Window type settings
detect-client-leader = true; #
xrender-sync-fence = true; #################################
#################################
# wintypes:
# Window type settings {
# tooltip =
################################# {
# fade: Fade the particular type of windows.
wintypes: fade = true;
{ # shadow: Give those windows shadow
popup_menu= shadow = false;
{ # opacity: Default opacity for the type of windows.
opacity = 1; opacity = 0.85;
} # focus: Whether to always consider windows of this type focused.
dropdown_menu = focus = true;
{ };
opacity = 1; };
}
dock = ######################
{ #
shadow = false; # XSync
} # See: https://github.com/yshui/picom/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d
dnd = #
{ ######################
shadow = false;
} # Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users.
tooltip = xrender-sync-fence = true;
{
# fade: Fade the particular type of windows.
fade = true;
# shadow: Give those windows shadow
shadow = false;
# opacity: Default opacity for the type of windows.
opacity = 0.85;
# focus: Whether to always consider windows of this type focused.
focus = true;
};
};